money line betting rules for craps

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Tuesday's match between Greece and the Czech Republic has huge implications poland greece betting preview goal both sides poland greece betting preview goal terms of their chances to advance to the knockout stages of the European Championship. Greece was able to come away with a draw in its opening match against Poland in Warsaw, despite playing the majority of the match a man down. Poland greece betting preview goal Polish side looked in control, and it seemed they would start the tournament off with a win, but substitute Dimitris Salpingidis found the back of the net in the 51st minute to tie the game at one. The Czech Republic was taken behind the woodshed by Russia in its first match, falling in embarrassing fashion They'll certainly need a better effort if they want to avoid being all but mathematically eliminated after their first two games. Sokratis Papastathopoulos is suspended for this one after being sent off against Poland on a controversial call, to say the least. Avraam Papadopoulos, another key defensive contributor for the Greeks, is out of the tournament with a knee injury.

Money line betting rules for craps free us binary options demo account

Money line betting rules for craps

This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin. When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets.

The center area is shared by both side areas and contains the Proposition bets. Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 2 in some casinos; the ' Bar ' roll on the layout indicates which roll is treated as a tie.

A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.

Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed. Below is a list of the various bets you can make at craps. Pass Line Bet - You win if the first roll is a natural 7, 11 and lose if it is craps 2, 3, If a point is rolled 4, 5, 6, 8, 9, 10 it must be repeated before a 7 is thrown in order to win.

If 7 is rolled before the point you lose. The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. If the Come Out roll is 2, 3 or 12, the bet loses known as 'crapping out'.

If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses 'seven out'. A Pass Line win pays even money.

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you ; 5 or 9 pays ; 6 or 8 pays You only win if the point is rolled again before a 7. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point.

You win if it is a natural 7, 11 and lose if it is craps 2, 3, Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number the Come Bet , the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer. Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet possibly with odds on it and the next roll is a Come Out roll.

In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

If the first roll of a dice is a natural 7, 11 you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point 4, 5, 6, 8, 9, 10 a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose. After the come point has been established you win if it is a 2 or 3 and lose for 7 or Damaged dice produce unpredictable outcomes, and unlike the players, casinos are not betting their financial fortunes on chance.

The stickman inspects the dice after each use, the dice usually being retired after eight hours of gameplay. Certain rules also govern the way dice are handled at a casino craps table. The stickman presents a selection of dice—usually five—from which the player selects two. The stickman then retrieves the unselected dice with the stick; these dice are then not used in gameplay.

Shooters must shake and roll the dice with one hand only, not two hands. For the shoot to be valid, the dice must also hit and bounce off the bumper walls surrounding the inset table. If a shooter accidentally shoots the dice off the table, the stickman or other casino official inspects them before they can be used again in gameplay.

A craps game is played in two main stages, both of which involve the throwing of two dice. The stages are:. In this round, the roll of a natural 7 ends the round. While craps is built on the simple shoot of two dice with only a few possible winning outcomes, many different kinds of wagers can be placed on those outcomes. The most popular craps bets include:. A Pass Line win doubles the money of the bettor. If the shooter rolls a 7 or 11, the Come bettor wins.

They bet that the shooter will lose the standards of a Pass Line win on a shoot taking place after the Come Out and the establishment of a point value. Odds bets are typically limited to 2x-3x of the original bet. As such, they usually pay out lower. A Place bet can be made whether a Pass Line bet has been made or not.

Less likely outcomes win, while the four most likely outcomes—5, 6, 7, and 8—lose. At any time, a player can place a bet that a 6 or an 8 will be the outcome of the roll. Hop bets can be placed at any time. A player can wager on any dice outcome they like, down to the number on each die. Not all casinos or tables accept hop bets. Ask in advance, or check for signs indicating that hop bets are forbidden at the table you are playing at.

This is unproven and would take so much practice that the potential payout might not be worth your time. Winning gamblers do not try to predict outcomes — they bet in such a way that maximizes the mathematical likelihood of them coming out ahead, while everyone else throws away their money and solidifies the house edge. By picking a strategic system and sticking to it , you could lose a few shoots and still come out ahead. Just remember— the longer you play, the more the house edge reveals itself.

Professional or experienced gamblers stack wagers to increase the likelihood of coming out ahead. Yes, you can … but laws vary. A few states have expressly legalized online gambling and license online casinos. Other states have no specific laws prohibiting it, or they state that online gambling is illegal but set out no penalties for it making it effectively legal.

Regardless, online casinos will accept deposits by ACH, credit card, mobile wallet, wire transfer, or cash deposit at an affiliated casino, and do accept online wagers on digital craps games. It is worth noting that state-licensed casinos must comply with oversight rules monitoring the fairness of the games, the protection of sensitive user data such as social security and credit card numbers, and the honoring of withdrawal requests.

The safest and fairest online craps games are probably those offered by the states that license online casinos, including:. States have different laws about whether you have to be physically located within the state verified by GPS or a resident of the state in order to gamble legally.

You must also be of legal age to gamble in whatever locality you choose. Legal gambling ages vary by state and country. Online craps games look like video-game versions of a craps table on a mobile or desktop browser. Animated dice may be thrown, but remember that the shoot result is determined by random-number-generating software , not the role of actual dice. In this digital environment, it is even easier for a casino to build in a predictable house edge.

However, state-monitored casinos must adhere to their house edge and not unfairly slant the game or make it unwinnable. This means that within the parameters of the house edge, it is perfectly possible for a player to get a lucky online shoot and win big money.

Everyone has to make a Pass Line bet to shoot craps at a casino, and this is actually a pretty good bet, with a house edge of only about 1. With this bet, you are betting with the house , that another player is going to lose money. Remember, though, to sit at the table and bet, you still have to make a Pass Line bet on your own shoots. Hardways bets have the best payouts because they have the longest odds.

Place bets are some of the most-likely-to-win bets, but their payout is small. Again, craps players with longevity devise strategies that mathematically reduce their chances of losing money while increasing their chances of winning money. Calculating the odds of any particular roll of the dice coming up is fairly straightforward math.

It behooves you to know how to do this before you play. The casino has definitely done the math! The odds of any die roll coming up is calculated by ascertaining the number of possible ways the outcome could be generated, divided by 36 6 sides on die 1 x 6 sides on die 2.

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If you throw a 2, 3 or 12 you instantly lose your bet. But what happens when you hit one of the other numbers: 4, 5, 6, 8, 9 or 10? The goal of the game is now simple; you need to roll that number again before you roll a 7. For example, if you roll a 9 that becomes your point number and you now have to roll a 9 again before you roll a 7. Craps is not the easiest game to learn. The dice are then given to the next player to have their turn at throwing the dice.

When you watch a game of craps you will see people placing chips right behind their initial bets. That is, there is no house edge on this bet. It is common in Las Vegas to get 3, 4, 5x odds, which means you can bet 3 times your initial pass line bet on the 4 and 10, 4 times your initial bet on the 5 and 9 and 5 times your initial bet on the 6 and 8. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet. At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.

Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working. In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned. Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player. Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet. A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses. However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned. If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet. If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll. In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll.

That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them. If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose. Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out. In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw. The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds. Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet. Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e. If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out. Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10". These are typically "Place Bets to Win".

These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet. On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.

Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8. For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose. The place bet to lose typically carries a lower house edge than a place bet to win.

Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.

They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established. The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll. Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet. Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced. The odds bet is generally required to be the table minimum.

Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: 1 Place the six, or 2 Put the six with odds. The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.

This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled. In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.

In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll. Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money while a player can make place bets on the 6 or the 8, which pay more The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter. Most of these are called "service bets", and they are located at the center of most craps tables.

Only the stickman or a dealer can place a service bet. Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The lowest single-roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise. The bets include:. The stickman places this bet on the line dividing the 2 and 12 bets. The combine payout is on craps and on 11 yo. Another method of calculating the payout is to divide the total bet in half.

The player would receive minus half the total bet payout on half the total bet for craps and minus half the total bet payout on half the total bet for 11 yo. Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.

One of the two bets will always lose, the other may win. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets. If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e. For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.

The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.

Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed.

As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.

For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out. These bets pay for-1, for a house advantage of 7.

This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.

A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working.

Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money. Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.

Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager. For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".

The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.

The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.

This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.

One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money. No casino currently runs a craps table with a bet that yields a player edge full-time.

Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance. Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units. Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.

Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.

When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage.

The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage. As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds. Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.

To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table. If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.

Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll". The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.

This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat. Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation. If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play. Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa. Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.

This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand. Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.

Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll. Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow. Tipping the dealers is universal and expected in Craps.

As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc. In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top". A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.

Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers". In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet. Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well.

Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets. Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc. Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.

One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake. Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.

For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls. In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.

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Players can put the chips on certain bets by themselves. A list of these bets is shown on the menu box just to the right. You will see each kind of these bets painted in big letters on the table so you can easily see them.

Can you spot these bets on the table below? If you would like to play craps on the table below in full screen, click on the picture below. There are also numbered betting spots on the table but you have to put your chips on the table and call out your bet to the dealer or stickman who will then place your chips on the right bet. The same also goes for proposition bets as well. These are the limitations of the craps betting rules. There are a two types of bettors playing on the table.

A player is known as a right bettor if he is betting for the shooter to win. A wrong bettor is a player who bets against the shooter. You can pretty much figure out who is a right or wrong bettor by whether they make a pass line or don't pass bet.

Players can also shout out if they are betting with or against the shooter as well. A typical craps table has two dealers with a relief dealer, a stickman and a boxman. A craps boxman is similar to a pit boss. Basically his is an executive of the casino who supervises the craps tables, dealers and players. The boxman also settles any disputes and controls the cash at the table.

The dealer's job is to collect the chips that the casino wins from players and to break large denomination chips into smaller ones. Although the rules of craps bounds the dealer from directly handling cash from players. Finally, the stickman has the most exciting job of the craps table. The stickman calls out the dice roll results and lets everyone know what's going on and helps control and organize the table bets.

The higher the number the more likely the team is expected to lose in the eyes of the oddsmakers. Tennessee Titans' betting trends The Titans head into Week 9 of the NFL season at on the money line and tied for first place in the Looking to get some betting action on the World Series? We'll be providing game-by-game picks throughout baseball's championship series, and here we'll go over all the key terms you need to know to place a legal, online MLB bet. Also see: Los Angeles Dodgers vs.

Indianapolis Colts' betting results The Colts went straight up last season, winning just seven games outright on the moneyline. They were against the Please enter an email address. Something went wrong. Money lines are represented in negative and positive values. Negative money line: , , or anything similar When you see a minus - sign in front of a price, it shows you that team is the favorite to win the game.

Related What does chalk mean in sports betting? Alabama vs. Ohio State: How to bet on the National Championship game.

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Once you buy your chips and have a bankroll, then you are ready to get started. This may not seem like a big deal but it really is at land based casinos. Players can buy the chips right at the craps table at most casinos. The first thing you do is throw your money on the craps table and tell the dealer "change" and he'll change your cash into craps chips. You are not supposed to hand the dealer money or put it in his hands since he is not allowed to be touching the money.

The dealer then passes the money to a craps boxman who counts the cash and gives you the chips to play with. This is just part of the craps culture and craps etiquette, but also rules that the dealer must follow. Now that you have your chips, you can begin making bets. There is also some etiquette involved with actually placing chips on the table. Players can put the chips on certain bets by themselves. A list of these bets is shown on the menu box just to the right.

You will see each kind of these bets painted in big letters on the table so you can easily see them. Can you spot these bets on the table below? If you would like to play craps on the table below in full screen, click on the picture below. There are also numbered betting spots on the table but you have to put your chips on the table and call out your bet to the dealer or stickman who will then place your chips on the right bet. The same also goes for proposition bets as well.

These are the limitations of the craps betting rules. There are a two types of bettors playing on the table. A player is known as a right bettor if he is betting for the shooter to win. A wrong bettor is a player who bets against the shooter. You can pretty much figure out who is a right or wrong bettor by whether they make a pass line or don't pass bet. Ohio State: How to bet on the National Championship game.

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